Metal Gear Solid
Welcome back, Snake. Konami produces an absolutely stunning and
must-have Game Boy Color title.
by Craig Harris
May 5, 2000 - A little warning before I go head first into this
review ? although I proclaim myself as a total old-school gamer,
I have to admit that I was introduced to the Metal Gear series
not by the NES or Japanese MSX versions of the game. The first
time I ever wrapped my hands around the controller connected to
a Metal Gear game was on Snake's first 3D adventure on the
PlayStation. And man, how I loved that game. The action, the
suspense, the challenge, the storyline ? this was a game done
right, and still holds up today as one of the system's finest
games available.
The reason I mention this? Simple: Metal Gear Solid for the Game
Boy Color retains so much of the PlayStation look and feel, it's
amazing. Many people, much like myself, have never sat down with
the classic versions of the series, so the comparisons are going
to be made between this and the known PSX game. Metal Gear Solid
does the perfect job of showing what's capable on the Game Boy
Color if enough resources are poured into the project ? it's an
action game that will hopefully set the standard of what's
expected from a portable action-packed adventure.
Features
* 13 levels
* More than 150 VR Missions
* Link cable support for two players
* Battery back-up
* Only for Game Boy Color
It's obvious that Konami didn't follow the unfortunate and
typical "get rich quick" strategy of so many Game Boy Color
developers ? a lot of time and dedication was spent making Metal
Gear Solid one of, if not the finest action games on the
portable. How do I love thee? Let me count the ways:
Fantastic stand-alone adventure. Don't think for a second that
with the Metal Gear Solid name this is the same story and
adventure that's on the PlayStation. From start to finish, the
game is its own deal ? but you'll definitely feel right at home
if you've familiarized yourself with the past titles. The plot
seems to be a sequel in the sense that he retains the headband
from the PlayStation MGS ? but this is contradicted by the fact
that he doesn't seem to recognize Mei Ling over his two-way
radio. Odd...maybe it's a parallel universe Metal Gear...
Snake is a retired commando brought back into the line of fire
when a group of Metal Gears, superior weapons of destruction,
are discovered in the jungle where the first Metal Gear took
place. It's up to you, as snake, to infiltrate the enemy base
and...well, figure out what to do. The object of the game,
though, is stealth. The enemy fortress is heavily fortified with
guards who aren't aware of your whereabouts ? they're not the
sharpest tools in the shed, so you can easily sneak by them when
they're not looking. Snake has the ability to press up against
walls, creep through the mud, crawl under shrubbery...even hide
under cardboard boxes ? all to remain undetected by these
guards. Oh, sure, you can go through the game with guns blazing,
but that's a strategy that's not exactly recommended ?
especially if you're looking for the best score. The real
challenge is to play it as stealthy as possible...but that takes
a certain patience only seasoned gamers have.
Weaponry does enter play, though ? you'll have plenty of
opportunity to use your silencer pistol, C4 detonation devices,
and remote control Nikita missles in this adventure. It's all
about learning the nuances of each of the weapons in the game to
sneak through the game completely undetected. Other objects come
into play, too ? like discovering how to use your "fogger"
device (the replacement for the more politically incorrect
cigarettes) to detect the laser tripwires, as well as finding
the mine detectors to locate the hidden explosives strewn all
over some points in the levels.
The adventure spans 13 levels that will last you a good few
gaming sessions. When you get through each level, your progress
is saved to cartridge ? you can also go back to any completed
mission in a special Time Trial mode to challenge the layout to
a speed contest.
VR Missions. One of the features that gave Metal Gear Solid on
the PlayStation a kick in the variety department was its
inclusion of the well-designed VR Missions. These levels not
only trained you in the art of stealth and weaponry, they were
challenges in their own right ? these became games within games
as you tried to complete each mission in the shortest time
possible. These VR Missions have been converted perfectly to the
Game Boy Color's 2D graphic engine ? many of these missions are
from the PlayStation game, but a bunch have been designed
specifically for the portable version of Metal Gear Solid.
Each weapon has its own series of VR Missions ? it's up to you
to figure out the best possible way to complete the task of
destroying all the targets in each mission. It's not just a
challenge to complete these tasks, it's also a challenge to
figure out how to shave time off the clock. These VR Missions
are definitely not gimmicks ? personally, I've spent more time
in these challenges than in the overall adventure.
Outstanding Link-cable mode. You know this was considered an
A-title at Konami when a major focus was two player support.
We've always been vocal about companies learning the multiplayer
aspect of the Game Boy Color ? we know it's not the easiest
option to support, and we're always happy when we see it being
exploited. In Metal Gear Solid's case, the developers have added
a well-designed two-player feature that obviously wasn't thrown
together at the last minute. If you've got a buddy with a Game
Boy Color, I highly recommend grabbing a link-cable and another
copy of the game.
In this mode, each player plays as Snake ? red Snake and blue
Snake. After choosing your weapons of choice, you both are
thrown into a random VR room at different positions. Your task
is to locate three disks hidden in target gems (which must be
shattered to uncover the goodies inside) ? sometimes the gems
unleash a disk, other times ammunition. Since each of you are
working in the same room, you'll always encounter the other
Snake. If you kill the other person (or he falls down a
trapdoor, the disks he might have already snagged get thrown
back into the room. Each player has three lives ? the person
wins if he snags all three disks and finds the exit, or survives
longer than the opposing Snake.
All three of features make for a must-have Game Boy Color
cartridge. The entire game is quality all the way through, from
the outstanding graphics and detailed animation, to the
well-produced sounds and music that'll ring familiar to folks
already learned in the art of Metal Gear. There are a few quirks
in the design, though. In some points, you can completely evade
guards simply by going into a room not already in the system
memory ? the system will "forget" that it was pursuing you when
you leave some rooms, which makes it a little easy to "cheat"
the guards hot on your trail. But these problems are few and far
between, and barely even make a blemish in this fine Game Boy
Color title.
Closing Comments
This, folks, is a Game Boy Color game done right. It's clear
that the right team was put to the task of bringing the classic
Metal Gear to the Nintendo handheld. I want every official Game
Boy Color publisher and developer to look at what Konami has
done on the system ? and then look at the sales figures. I
guarantee you this will be one of the top selling games for the
Game Boy Color ? and this will prove once and for all that, yes,
you can spend quality time and resources on a Game Boy Color
title and still make it pay off in the end. Absolutely
brilliant. |
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