Resident Evil 4
Ladies and gentlemen, the best survival horror game ever made. Find
out why in our full review.
by Matt Casamassina
January 7, 2005 - "Where are the zombies?" Gamers and
journalists alike have asked the question more times than we could
count. And always developer Capcom has replied with the same answer:
that there are none. This is Resident Evil 4, the latest from the
Japanese studio that revolutionized the survival horror genre. And
in this fundamentally changed new sequel, the walking dead have
gone back to their graves. Instead of recycling a formula that Capcom
itself conceded was growing tired, the development team behind the
ambitious project opted to create a striking new Resident Evil experience
minus some of the ingredients that spiced up previous franchise
games. But don't worry. Standing in for zombies are some remarkably
compelling and rewarding new gameplay dynamics and a dramatically
more atmospheric world than survivalists have ever seen before.
Simply put, this game not only delivers on the hype, it exceeds
it. You will be wowed. You will be terrified. And when it's all
over, you'll wonder why Capcom didn't do this sooner.
The Facts
* GameCube exclusive for most of 2005
* Anticipated next installment in the Resident Evil franchise
* Play as Resident Evil 2's Leon S. Kennedy and other characters
* Embark on an epic adventure to save the President's kidnapped
daughter
* Travel through a remote European village, an ancient castle, underground
caves, a lake, and a wide assortment of industrial areas
* Do battle with a dazzling set of enemies from possessed villagers
and crazed monks to a giant, water-dwelling creature and ogre-like
beasts
* Unravel the mystery that surrounds the village through a wide
selection of in-game cinematics that progress the story
* Discover why the things that inhabit the area are neither zombie
nor human
* Rated M for a reason: extreme violence and gore
* Arm Leon with a plethora of weapons and special items from rocket
launchers to sniper rifles
* A new action system enables Leon to perform context-sensitive
moves such as jumping through windows or dodging enemy attacks
* Meet with traders to buy new weapons, sell items, or tune-up Leon's
arsenal
* Leon can save at any typewriter -- no ribbon required; up to 20
saves per memory card
* 20-plus hours of gameplay
* Takes place in full 3D
* Stunning new graphics engine displays unequaled visuals on GameCube
* Runs in progressive scan mode
* Not true anamorphic widescreen; letterboxed
* Dolby Pro Logic II support
We're going to need a bigger boat...
Surviving the Horror
Six years after the events in Resident Evil 2, the Umbrella Company
is ruined. When the T-Virus was unleashed in Raccoon City, the US
government nuked the location and then ended all relationships with
Umbrella. Before too long, the corporation's stock price dropped
and it retreated into obscurity. In the same time, hero Leon S.
Kennedy began a career with the government, eventually becoming
a highly trained agent. Resident Evil 4 begins as Kennedy is dispatched
on a top-secret mission to find and safely return the President's
kidnapped daughter from a remote location in Europe.
There are no pre-rendered sequences in Resident Evil 4, but you
wouldn't know it when watching the opening cinematic, which quickly
and conveniently brings you up-to-date on the situation. Always
a stickler for presentation, Capcom has really outdone itself with
this game, going the extra mile to deliver you truly gorgeous, beautifully
choreographed cut-scenes that drive the story. What's more, because
these sequences all use the game engine, they're seamless. |
|
|